Welcome to the Computer Arts and Games subject page.  This guides highlights the key resources for your subject area, and services and facilities available from the Library.

Your Librarian is Sinéad McGhee. Sinéad can help you find the resources you need for your research, and advise you on how best to reference them.

Email: s.mcghee@abertay.ac.uk

Tel: 01382 308867

Follow the Library on Twitter @AbertayLibrary

Pluralsight

Pluralsight (formerly Digital Tutors) is the world's largest CG, VFX and digital art training resource. Contains video tutorials on Maya, XNA, Zbrush, Photoshop, Flash and and much more.  Access via registered accounts only for Arts, Media & Computer Games. 

If you haven't received an invite or are having issues getting access please email library@abertay.ac.uk

Note: please read the Pluralsight Privacy Policy carefully before signing up for an account and be aware that your personal data is retained by Pluralsight whilst your account is active.  Abertay staff and students will be manually opted-out from receiving marketing emails.

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Journal collections/databases

The key resources for your subject area are:

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Websites

Websites - sources of freely available reports, papers, books etc

Key websites for your subject area include:

  • About.com guide to Animation. A range of articles on animation and related techniques.
  • Copyright User. An online resource aimed at informing everyone who uses copyright including musicians, filmmakers, performers, writers, visual artists and interactive developers, about how to protect their work, how to license and exploit it, and how to legally re-use the work of others.
  • Creative Commons Search. Useful for finding videos, images and media you can share, use and remix. Always check licence conditions.
  • Digital Art Museum. Aims to become the  world's leading online resources for the history of digital art. 
  • Digital Art Source. Directory of links to new media art, including links to digital artists, software, music and digital photography sites. 
  • EU Screen. Offers free online access to videos, stills, texts and audio from European broadcasters and audiovisual archives. Explore selected content from early 1900s until today.
  • Europeana Artworks, artefacts, videos and sounds from across Europe
  • Free SFX. Over 1,200 individual sound effect files available to download and re-use. You need to sign up for a free account in order to download the files.  Some are available under and End User Licence Agreement, some under a Creative Commons Licence.
  • Gamasutra. Information resources on computer games. Articles, jobs, products, companies, online theses etc.
  • GameDevNet. Articles, tutorials and online resources for games technology, game development and programming,
  • Game FAQs. Produced by CNET Networks Entertainment, this site includes gaming FAQs, code, game cheats and discussion boards.
  • Getty Images. The John Paul Getty Museum has made 100s of images of their collection freely available to download and re-use.
  • Jamendo. Copyright free music which you can download and use in projects.
  • Learn with Unity video and article based content and tutorials
  • Moving Image Archive. Thousands of digital films ranging from classic full-length films, to daily alternative news broadcasts, to cartoons and concerts. Many of these videos are available for free download. More information available about licences, downloading and re-use here.
  • TIGA. National Trade Association representing games developers in the UK and Europe.
  • Unreal Engine Training tutorials, samples, training videos and other learning resources to help  understand the various ways you can use Unreal Engine
  • VADS. A collection of visual arts digital resources, free of charge to UK HE and FE sectors. To search the resources you will need to register online. Materials can be used for personal educational and research purposes only. Please check the Copyright Disclaimer Notice.

Open Access Journals

Freely available peer-reviewed journals include:

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Evaluate your sources

Remember, when deciding which resources to use for your research, ask yourself the following questions:

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Other resources and support